Gothic 3 - Wikipedia
You can play Gothic 3 a lot of hours not thinking about fractions, allies etc. endings, one for each main fraction (the Rebels, the Orcs and the Hashishin). Gothic 3 is a classic case of a game being ruined by ambition, of a developer opposite town/outpost, if you take too strong of a side in the orc/rebel conflict, it because you have an established relationship with those characters, they're not There are no shortcuts, either -- end-game loot will always be. Path of the Hashishin | Three possible paths Gothic 3 Guide have to visit. These paths are only summary and it's up to you to choose other actions. Good luck.
When you are ready start the fight. Montera You learn nothing important in Cape Dun so you have to go to Montera. Your first step in Montera is to work for the leader of the mercenaries this way nobody is accusing you of cooperation with the rebels. Then try to contact with the rebel leaders camping around Montera and do quest for them. Work for the rebels until you get the name of their spy in Montera. The spy tells you to how to start e rebellion in Montera.
To do that you have to earn high level of reputation in Montera. So you have to start working for the Orcs and mercenaries.
When you are ready start the rebellion and help the rebels to banish the Orcs from the city. Gotha After Montera liberation go to Gotha. Destroy the group of Orcs and head to the castle. But do not enter the castle yet - there is a powerful demon waiting for you. Just clear the area in front of the castle and enter the tunnels under Gotha.Gothic 3 : Innos Ending
You can find there the teleporter rune to Vengard temple. Vengard In Vengard you have to go through the entire city occupied by Orcs, until you reach king Rhobar. Talk to him and listen to his orders.
Take another teleporter rune from Karrypto and go to Nordmar to find Xardas. Your first target is Faring. Faring You have to visit Faring because it's the easiest way to Nordmar. You have to earn a high level of reputation in Faring before you are allowed to enter the pass to Norma. Do some quests for the Rocs and mercenaries and when you're ready do to Nordmar.
Hammer Clan You have to reach the Hammer Clan. They can't help you too much so you may head to the Wolf Clan. You may go there at once but it's a good idea to pare some time for the liberation of the great mine of the Hammer Clan. When you are ready go to the Wolf Clan. Wolf Clan You can meet here people knowing Xardas's hideout at last. They also can show you the way. Xardas Tower You found Xardas at last. Listen to his story.
Then use the teleporter rune and go back to Rhobar to report. It's time to start a searching for Adanos artifacts. Geldern is you first target. Geldern Orc shamans know something about the artifacts so you have to talk to their leader Grok. You need a high reputation to be allowed to meet Grok, so do quests increasing reputation in Geldern. Then talk to Grok, listen to his story and take his map. Now follow the places signed on the map.
Trelis Doing quests in Trelis you will know that Vak the leader of the town has the artifact. You may buy it from him, but there is another way: Kill Vak and take his artifact. The game places a special focus on the interactivity of the environment.
The controls have been altered slightly with a stronger focus on action. Navigation and combat are more mouse-centric, with each mouse button having a different combat action. The Nameless Hero can also now wield dual weapons or use a shield. Prologue[ edit ] The first part of Gothic tells the story of The Nameless Hero, a man thrust into the events of a penal colony.
The colony takes the form of a natural landscape encased in a large magical shield known as The Barrier, much like an impenetrable dome. Some of these characters are connected with the various factions of the game, which include the Old Camp, the New Camp and the Swamp Camp.
Gothic 3/Walkthrough — StrategyWiki, the video game walkthrough and strategy guide wiki
Also connected with these factions are the water and fire mages, of which Xardas is an outcast. Xardas, a necromancer, plays a central part to the survival and advancement of the character. Ultimately, he galvanizes the character toward the ultimate goal of stopping the summoning of a beast known as The Sleeper, but the entrance was guarded by a camp of orcs.
The hero was helped by an orc shaman named Ur-Shak, who made an artifact that would prevent the orcs from attacking him. The Nameless Hero banishes The Sleeper at the cost of nearly losing his own life. Now located outside the city of Khorinis, he is asked by Xardas to investigate a new evil that threatens Khorinis and the surrounding lands.
Over the course of the story, The Nameless Hero reconnects with old friends from the first chapter while adjusting to changes in the faction structure. With the penal colony and its barrier a thing of the past, the surrounding lands have been invaded by orcs.
Nomads or Hashishin? [Archive] - World of Players
Water mages also make a return. Having discovered the source of the evil threatening Khorinis, our hero assembles a crew of trusted friends and sails to a nearby island. There he battles a large undead dragon, completing the central quest of the chapter.
The chapter closes with the hero and his allies sailing away from the island. Gothic 2 also has an expansion called Night of the Raven. In the expansion, the Hero faced many new dangers and a new unexplored world.