Dead Rising 2: Case West - PopMatters
Frank West visits Fortune City in this "what if? weapons from the original Dead Rising 2 return, alongside some ported over from Case West. have spoilers for Dead Rising, Dead Rising 2 and Dead Rising 2: Case West. a Frank West skin for Chuck, leaving a few moments a little awkwardly placed, .. Another difference is Frank's relationship between characters you can clearly . Set immediately after the Las Vegas outbreak mentioned in passing in DR2, Case Zero finds Chuck and Katey stranded in a tiny town in the middle of nowhere.
- Dead Rising 2: Case West
The game immediately goes off the rails, when Frank discovers the host of the show, TK, making a deal with the CURE member and optional boss battle from the last game Brandon Whittaker. After snapping a few key photos of the event, Frank leaves and suddenly the Zombies are loose from their Terror is Reality pens and the Fortune City Outbreak begins. The set-up is more-or-less the same as the Second game, with Frank needing to discover what TK's evil plots are while fighting hordes of zombies and rescuing all the survivors he can get.
Surprisingly, a lot of the story missions are changed just enough to keep them interesting. While a few encounters seem a little forced since it's clear that it's playing a Dead Rising 2 cutscene with, what is effectively, a Frank West skin for Chuck, leaving a few moments a little awkwardly placed, these moments are few and far between and a lot of the voice acting cast has returned to record new dialogue.
This goes beyond just saying "Frank" instead of "Chuck"- while some cutscenes follow the same path and actions as the last game, a lot of the dialogue is completely reworded just to change things up. The biggest changes as a result, are the final few cases which play out MUCH differently, and the Psychopath encounters.
In DR2, most of the Psychos attacked Chuck as a result of them seeing the TV reports that Greene was responsible for the outbreak, but in Off the Record, CURE is being framed instead of Frank, so all of their motivations for attacking Frank have to be updated accordingly, with only a few major exceptions.
While all of the classic Psychos make their returns, two new notable ones join the cast- both of whom were so heavily spoiled before the game's release that I don't even consider it a spoiler to talk about them. Chuck Greene, unable to save Katey, is now a raging lunatic- there's still glimmers of his protective and skills, but these are clouded by a haze of depression-induced binge drinking.
While I enjoyed Chuck's character in the second game, the moments he really shined as a character was in the character moments between himself, Katey, Rebecca and Stacey- while he faced everything else with a level of stoicism that felt out of place in a game where you can dress up in a banana hammock and cowboy hat and club things to death with a giant teddy bear.
This change has made Chuck Greene a far more interesting character, and it's a shame that we can't have a canon Chuck this interesting. The second new psycho is Evan McIntyre, the dwarf clown ice-cream salesman, who's name you may recognize as the brother of Adam, the chainsaw juggling terror of Wonderland Plaza that you murdered all the way back in the original game.
Evan is out for vengeance on our boy Frank West for killing his brother, and while he's not much of a challenge, he's a fun encounter with a number of nostalgic moments, and a few cheap laughs.
Dead Rising 2 (Video Game) - TV Tropes
It is a little disappointing that, after all the other changes done to the end-game, the entire sub-plot about the Phenotrans creating the Gas Zombies to drive up Zombrex prices is still intact- a non-canon Dead Rising should've allowed them to do something crazy with this plot point instead, but it remains almost completely unchanged.
Similarly, Overtime Mode in this game seems to have no redeeming qualities about it at all. Like Dead Rising 2, Off the Record's Overtime mode is a mad dash to gather some useless crap for TK, followed by a redux of the Terror is Reality games, and ending with a battle with the Host himself to earn a happy ending.
The extra work seems a lot less worth it when you already know that the events won't matter, and TK is as cheap a boss as ever. These are small complaints, however. Not only does DR2: OTR keep everything good about the second game's plot, but Frank's appearance actually improves it.
West seems to be more naturally suited to unraveling the conspiracy around him, and once the Phenotran's hilarious plan is revealed, it seems MUCH less forced than it did when combined with Chuck's no-nonsense, "it's personal" approach to the Reveal. The Gameplay First and foremost, Off the Record makes one of the best decisions in the history of the franchise, ever.
It takes the horrible multiplayer mode that was tacked on to the second game, and it throws it away entirely, replacing it with Sandbox Mode. What I think is interesting about both Case Zero which PopMatters's Tom Cross reviewed very positively a few months ago and Case West is the way that this DLC is not only fan service but extremely conducive to allowing players unfamiliar with the series or those that have yet to try out the sequel to get a taste of the main game on the cheap though not quite as cheaply as one could with Case Zero, which would only set you back five bucks.
Like Case Zero, Case West offers a standalone story set in the Dead Rising 2 universe that features similar gameplay to Dead Rising 2, saving survivors from zombie hordes on a deadline with the ability to piece together make shift weapons out of various objects found in the environment.
Dead Rising 2: Off The Record (Xbox 360) Reviews
In this case, the game chronologically follows the plot of Dead Rising 2, rather than serving as something like a prequel, as Case Zero did. In that sense, it is as Tom says of Zero, potentially a cheap, more fully featured, and more fully plotted demo. Of course, I suspect that Zero is the more effective marketing tool than West, given its prequel status and cheaper price, but by using a familiar face from the first game to drag in anyone that, perhaps, hadn't quite signed on to the newest title, West still has some of that potential.
As far as the content goes, this is a decent follow up for anyone still in need of a little Dead Rising 2 action.
Seeing Frank again is fun and his help in single or multiplayer modes makes the game generally a bit easier. Fundamental gameplay is in place with a few new make-shift weapons to see, and carving through the undead is still fun and relevant. The main thing that the follow up fails to give a taste of is some of the tone of the previous two games especially the second one.
Fortune City is a gaudy and salacious environment, well suited to the kind of gratuitous B-movie aesthetic of Dead Rising, things like the aforementioned drunken showgirl episode or the ludicrous make-shift weapons and their tremendously gorey employment on the bodies of the undead.
Case West takes place in a laboratory facility, and while it includes gore and then more gore, it is a more timid, tamed atmosphere. As a lab setting might suggest, it is a little more sterile, a lot less sexy.