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Delia da Sousa Correa, ed., The Nineteenth-century Novel: Realisms 1 looks at the relationship between literary realism and romance in Northanger Abbey such as a barometer mentioned in a description in Flaubert's Madame Bovary, are Ermarth: Lennard J. Davis, Factual Fictions: The Origins of the English Novel. Knox, C. () “Conflict Resolution at the Microlevel: Community Relations in Lake, D.A. and Rothchild, D. () “Containing Fear: The Origins and K., Lekalake, R., Penfold, E. and Rais, S. () Reconciliation Barometer Survey. An Analysis of Their Origins, Relationship, and Message James P. Hering a socioeconomic barometer, revealing three phases of development which reflect including the acquisition of political power: "Da sich Christentum von Anfang an.
When questioned, the Divine pointed to Andraste, who served the Maker while wed to a mortal spouse. In time, many in the Chantry came to accept the Divine's decree that "Love is the Maker's best gift and is infinite.
Betrothals are often made between families from different alienages in order to promote inter-city trade and relations, as well as to bring new elves into the alienage community. Marriage ceremonies require the approval of the Chantry, and are officiated by one of the Chantry priests. In a community where there is mostly little cause for celebration, a wedding is a tremendous affair, and the whole district will turn out to enjoy the feasting and dancing.
This means that they tend to take relationships slowly and seriously with each other. Once they have come of age, they may choose a mate with whom to "bond"  for life.
Elves who bond may exchange small gifts with one another. The only thing Dalish may frown upon is the refusal to have children. While a dwarf has only one legal spouse, many nobles keep concubines, typically noble hunterswho are raised up to be part of the household and have their names recorded in the Memories. A dwarf's caste is determined by that of their same-sex parent, so many casteless offer themselves to nobles or to other higher caste dwarves as sexual partners in the hopes of producing a child of the noble's gender.
As dwarven fertility is in dangerous decline due to chronic exposure to darkspawn corruption  as well as because of constant war with them, any noble child is considered a blessing, and such offers are rarely turned down. If such a union produces a child of the commoner's gender, however, the infant will be rejected, as it would be part of the lower caste and an embarrassment to the higher caste parent's house if it's allowed to stay with them.
Grey Wardens Edit Although Grey Wardens are not forbidden from marrying, it is rare for them to do so. Their short lifespans make them poor candidates for parenthood or long-term relationships.
Even if they are not killed in battle against the darkspawnthey rarely survive past middle age due to the darkspawn taint.
Most Grey Wardens dedicate their brief lives to fulfilling their duty, leaving them little time for pursuits such as family life. Furthermore, the taint makes conceiving a child very difficult nearly impossible if both partners are Grey Wardens. Notably, in Dragon Age: Grey Wardens may also enjoy a certain reputation for sexual prowess as noted in romance dialog with Morrigan where she will make mention of the famed Grey Warden Garahel 's reputation.
The allure of Grey Wardens is also intimated in Dragon Age: Mages Edit Magesbecause of their outsider status, are not bound to traditional social morals and consequently enjoy greater sexual freedom than most, though the exact degree varies from Circle to Circle.
For example, Anders expressed surprise that Emile de Launcet of the Kirkwall Circle was still a virgin at 24, and noted that such a thing would be unheard of in the Fereldan Circle.
Mages are discouraged though not actually forbidden from marrying and reproducing, as the offspring of mages are very likely to possess magical ability themselves. Dialogue between Wynne and Alistair hints at some form of birth control or abortion being readily available to mages, perhaps to discourage the propagation of magically gifted children. If a mage does produce a child, it is taken from the parents at birth and raised under the supervision of the Chantry.
Those children who prove to have magical ability are immediately transferred to a Circle of Magi in another country, where they are taught to control their powers away from their birth parents.
Mages and non-mages who do not wish to be separated from their children will sometimes conceal them from the Chantry and either train the child themselves as Malcolm Hawke did or hire an apostate as a tutor as Arlessa Isolde hired Jowan to tutor Connor Guerrin. The Tevinter Imperiumon the other hand, celebrates the birth of mage-blood children. Alternatively, she might abandon the party at this point if sufficiently intimidated.
She will play a role in Inquisition regardless of this outcome, although the nature of her relationship with the Warden will be affected. Morrigan On the eve of the final battle, Morrigan offers the Warden a chance to avoid the inevitable sacrifice of Grey Warden life that comes with killing an Archdemon. This involves Morrigan conceiving a baby with Warden blood to trap the Archdemon's soul at the point of its death.
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A male Warden may do this himself, or alternatively Loghain or Alistair may be convinced to step in - this is the only option if your female Warden wants to avoid the sacrifice. If a male Warden is in a relationship with Morrigan, her child may be the product of their union even if the ritual is denied - this is the final option on the list.
Flemeth and the grimoire During the game, Morrigan will ask the Warden to acquire a grimoire belonging to her mother, the witch Flemeth. You may refuse, incurring Morrigan's disapproval, or accept, which involves either allowing Flemeth to flee and lying to Morrigan about it or fighting her in dragon form.
This is an outcome that comes down to individual conversation options - Flemeth's survival could be a sign that your Warden is diplomatic, or that they have a particular interest in esoteric magic. How you deal with him is an early barometer of your Warden's personality - ruthless, cruel, pragmatic, diplomatic, or simply willing to spend money to solve problems.
Did you help the dog? If not, why not? There's a sick Mabari hound in camp, and you can either ignore him or find herbs to cure him. The latter is how non-noble Wardens come to acquire a dog of their own; it's also the right thing to do, you monster.
The Arl of Redcliffe The battle Depending on your decision to take an active hand in the quests in the village, you either helped the villagers to fight or not and helped them to prepare or not. This is a rather neutral decision, in terms of what it says about your Warden - unless you're roleplaying as an absentee protector, in which case go for 'not'.
Bevin You're sent to find a missing child, Bevin, who is discovered cowering in a cupboard. Your options determine whether your Warden was intimidating or compassionate, and how they go about acquiring Bevin's family sword or not determines their honour. Paying for it or returning it later are the signs of a trustworthy warden; promising to return it and keeping it signifies a douchebag. Owen's daugher She's found in Redcliffe Castle itself in the final part of this questline. Discovering her counts as rescuing her with few other choices of lasting significance to make.
Another 'did you do this? Bella and the tavern The fate of the tavern waitress, Bella, dependings on how you interact with both her and her boss. If you bully her boss into fighting for the village, he may die - in which case she takes ownership of the tavern. If the Warden is generous, she can be given money to leave and found her own business. Alternatively, she can be persuaded to leave or abandoned to die.
Isolde The Arl's wife, Isolde, will offer to sacrifice her life if the Warden chooses to use blood magic to enter the Fade and kill the demon possessing her son, Connor. The only way to avoid this is if the Warden went to the Circle of Magi first and resolved the quest line there in favour of the mages, in which case they'll be given the option to use lyrium instead. A diligent and compassionate Warden may take this option, while a less scrupulous or rushed Warden may end up taking Isolde's life instead.
Connor What the Warden then does inside the Fade determines Connor's fate. He can be killed, if the Warden does not act, or the demon can be slain, sparing him from possession. Alternatively, a power-hungry Warden may make a deal to free the demon to return later. The Urn of Sacred Ashes While seeking a cure for Arl Eamon, the Warden is given the choice to defile this sacred relic in order to gain tremendous personal power. Doing so has ramifications for Wynne and Leliana, as detailed above.
Nature of the Beast The outcome The Warden encounters a Dalish clan which may be their own in conflict with werewolves. It turns out that the clan's leader is responsible for the curse, humanising possibly literally the monsters the Warden has been facing.
You have the option of recruiting the elves or the werewolves separately, or brokering peace by breaking the curse and bringing the Keeper to justice. If you're roleplaying a Warden with a strong elf- or human-centric mindset you might pick a side, otherwise it's inkeeping with the Warden's role as an investigator and diplomat to go for an alliance.
Cammen and Gheyna The Warden may choose to help these two elves find love with each other. Alternatively, it's possible to seduce either one of them and ruin their relationship.
This is another decision to make based on your internal sense of how much of a prick your Warden is. The Halla There's a sick deer-like creature in the Dalish camp. You can heal it, which involves a bit of extra legwork - therefore the preserve of diligent wardens - or put it out of its misery. Or you can ignore it. Who are you, captain-doesn't-do-things? Danyla's fate You're sent after this cursed elf by her husband, but you discover a werewolf.
You can follow her wishes and execute her, or be forced to fight her for spending too long asking questions about her condition the curse of BioWare protagonists everywhere. Alternatively you can ignore her, in which case her husband will seek her out if the werewolves are later cured. Varathorn and ironbark He's an elven craftsman with a thing for really hard magical wood. You find a piece of really hard magical wood. What do you do? Really, it's about ethics. Deygan You're asked to find a lost elven scout in the forest.
Unless you're roleplaying as a Warden in a hurry, you probably found him. If you found him, you either killed him for his shoes or returned him to his people.
Another 'are you a dick? Orzammar, the Circle, and Denerim Paragon of Her Kind The outcome Sent into the Deep Roads in search of a Paragon who can resolve the succession crisis in the dwarven capital of Orzammar, you discover an artifact called the Anvil of the Void that can be used to trap a living soul inside a stone golem. Its creator, the lost Paragon Caridin, implores you to help him destroy it.
Alternatively, the Paragon smith Branka asks you to help her claim it.
barometer | Definition of barometer in English by Oxford Dictionaries
If you pick the latter, the Warden kills Caridin - and Shale, if she's in the party. Otherwise, Branka is killed. Branka's also Oghren's wife, so killing her and maintaining his approval could be tricky. This is another choice between pragmatism in the face of the Blight - claiming the Anvil - and doing what is right. Set your moral compass accordingly. Who rules in Orzammar?
You've got two choices. Bhelen is young and progressive but probably killed his dad and definitely tried to kill and disgrace you if your Warden is dwarven noble. The alternative is Harrowmont, an aging conservative who you may prefer because he's not, on balance, an asshole. Dagna This dwarf wants to leave to study magic at the Circle, even though dwarves can't be mages. You can opt to encourage her and support her against her disapproving father, or talk her out of it.
If the Circle is destroyed, Dagna's decision is made for her. Mardy and her son Mardy is only encountered by dwarven noble Wardens during their origin story. If a male Warden chooses to sleep with her, she'll appear later in Orzammar with a son. You can either acknowledge the child as your own or refuse, depending once again on whether or not you are a dingdong.
Ruck's fate Ruck is a young dwarf who goes missing in the Deep Roads. When you discover him he's been corrupted by eating darkspawn flesh. The Warden can leave him to it or kill him, and if the latter then you're given a range of options for determining exactly what his mother is told.
This is an opportunity to be compassionate - or brutally honest. No big choice to be made, here: The Shaperate's tome The Dwarven Shaperate are responsible for recording dwarven history. Discovering a lost tome in the Deep Roads, you can either hand it over to them or sell it for coin depending on how merecenary you're feeling.
You can agree to help him and offer funding if you're feeling religious or just feel like triggering some theological unrestor you can refuse. Your Warden's background should influence which way you're inclined to go on this one.
Zerlinda and her baby The father of Zerlinda's baby has abandoned her, having attempted to use her to move up in Dwarven society. Her father wants her to condemn the child to the Deep Roads. You can persuade her to do the former you dick! Rogek's lyrium deal Criminal-minded or mage-minded Wardens may help a dwarf ship illicit supplies of lyrium to the Circle tower. There are bunch of factors complicating this, including the fate of the Circle itself, but it comes down to how much you want your Warden to take up the smuggling trade.
One for the rogues. Orta's noble connections By discovering the right records in the Deep Roads you can help this dwarf attain status in Orzammar society. Another 'do it or not' deal. Broken Circle The outcome Ultimately, you'll be asked to choose between the mages and Templars at the corrupt Fereldan circle tower. Do you trust imprisoned-for-their-own-good wizards to go it alone, or do you put your faith instead in their jackbooted jailors?
This is one of Dragon Age's most multifaceted problems, which is why you'll be asked this question over and over again for the next two games. Go for the mages. Like cool helmets, security, authority, substance abuse and - for some reason - also skirts? Cullen's request People remember Cullen for his lovely hair and nice face, but few remember that the first real thing he asked you to do was to help him invoke the Rite of Annulment and purge every mage in the tower. If you side with the Templars, this is a choice you may have made.
If you side with the mages, you obviously didn't, because 'Rite of Annulment' is a fancy way of saying 'stab every wizard'. First Enchanter Irving The First Enchanter can be killed if the Rite of Annulment is performed or if the Warden fails to use the Litany of Adralla to prevent him from turning into an abomination.
If he survives he can help with Connor's situation in Redcliffe and shows up for the final battle. A diplomatic Warden might talk him out of it - the alternative is accepting the duel and killing him.
Telling Sighard about him earns the Bann's support during the Landsmeet itself, but is otherwise a rather neutral decision. Sister Justine's scroll Another fetch quest. If you found this scroll in the Frostback Mountains and collected the reward, then tick this box. Slim Couldry's crime wave You're offered this quest if you can steal or use stealth, so non-rogues probably didn't do it.
If you are a rogue, however, then criminal Wardens might consider pulling off a series of crimes around Denerim. The Warden can ignore the request or clear them out - with or without violence. The Crimson Oars If you remove the previous group of mercenaries non-violently then you'll encounter this lot. No choice to make, here, really: Alfstanna and Irminric Alfstanna is another noble whose support you can win by reporting Arl Howe's crimes. In this case, a dying Templar gives you a ring to return to his sister.
You don't have to, though, if you don't care. The beggar and her amulet In a later quest you help clear out a run-down house haunted by shades. Inside you acquire an amulet, which you may return to its owner - or not - at your discretion.
Master Ignacio While a stalwart Warden might refuse to work for the Antivan Crows entirely - perhaps even killing Master Ignacio when he invites them to do so - this quest line isn't quite as chaotic evil as it first appears.
The majority of the assassination targets are people who, one way or another, strengthen Loghain's cause. For this reason it's an option for pragmatic Wardens as well as those given to murder for murder's sake.
Alistair and his sister Alistair will ask you to find his sister in Denerim. You can refuse, and if you help then you'll find that she's not exactly happy to see him. While your response doesn't affect this particular decision - you still helped him find her - it does have a bearing on the type of person Alistair becomes. If your Landsmeet decisions require him to be 'hardened', then this is where it happened.
Leliana and Marjolaine Leliana asks you to track down her traitorous mentor. On discovering her, Leliana will be inclined to have her killed - but you do have the option to talk her out of it, if you're going for a whiter-than-white playthrough. Alternatively, you can refuse to help at all. This is a complicated one - as described above, it depends a lot on your background, your relationship with Alistair, the amount of support you gained from the nobles, and your willingness to show clemency towards Loghain.
Alistair can rule alone or with Anora if you opt for a political alliance; he can also rule alongside the Warden if she's a human noble. Alternatively Anora may rule alone or with a male human noble as consort. If the latter, Alistair will be killed, exiled, or stripped of his claim and returned to the Wardens. The majority of players will be inclined to put Alistair on the throne, here, as he's a popular party member - but if you're roleplaying a ruthless Warden then kicking him out and marrying Anora yourself is an option.
Currying meagre support with the nobles leads, in most cases, to Anora ruling alone. The Battle of Denerim Here you determine who landed the killing blow on the Archdemon: If Morrigan's ritual is completed, this is mostly for determining bragging rights. If not, however, this determines who dies.
If your Warden died, this is when they did it. Alternatively, Loghain's redemption can occur in this way or Alistair can sacrifice himself to save his friend or lover. Awakening The fate of the Architect The Architect is an intelligent, talking darkspawn encountered in the Awakening expansion and a major character in the second novel. After contending with the Warden for some time he reveals a plan to pacify the darkspawn and end future Blights.
The Warden can choose to continue doing what they do at this point and kill the Architect, or listen to the plan and agree to spare him - perhaps out of a desire to break the cycle of Blights. This is a tough call - kill him and nothing changes, spare him and risk another Blight beginning sooner rather than later.
The latter decision, I think, is most likely to come from Wardens with an open mind, an interest in esoteric magic, or simply a desire to see an end to conflict. Where did the Wardens defend? At the end of Awakening you have the option to protect either the Warden stronghold of Vigil's Keep, or the city of Amaranthine, from darkspawn assault - though it is also possible to save both if you've been diligent about clearing sidequests throughout the game.
Vigil's Keep is a military asset while Amaranthine is full of innocent people - the Warden's decision will hinge primarily on their compassion relative to their pragmatism. Oghren recruited Oghren is the only Origins companion to return in the expansion, which is why he has a separate entry here.
There is no way around a break-up this time. You will be forced to make a choice. Depending on the wording of your choice, the romance with the character you do not choose will either simply be cut off with the possibility of being restarted lateror it will be ended permanently if you're particularly harsh in your break-up.
Romancing a companion will trigger a "Mother's Talk" with Wynne. Romancing two or possibly three companions at the same time seem to trigger all of the possible "Mother's Talks" at a time. If one has not already triggered any one of them, the following dialogue will represent an amusing and very confusing conversation. Going with Alistair at this point results in a slightly heartbroken Leliana and you lose about 16 approval points for leading her on. If you avoid choosing, Leliana will break up thinking Alistair is the better matchmaking her feel better about the break-up and lose less approval.
Either way, one romance option is no longer available after the decision. As a female in the PC version, getting involved with both Alistair and Leliana in the same storyline is possible but requires careful timing. If they both hit high disposition at the same time, they will offer mutually exclusive romance options, and your choice will make the other one unavailable for the rest of the game. However, this changed after hardening her in Leliana's Past.
With a high approval rating around 90 and speaking to Leliana in camp directly after hardening her, you will have the romance option available as if you were not still involved with Alistair. When both Alistair and Leliana's jealousy dialogues trigger, speak with Leliana and choose her.
This will leave Alistair still in the romance you may need to try all the available dialogue options; with good persuasion it will work. Then avoid speaking with Alistair until the Landsmeet. At the Landsmeet you can voice your approval of Alistair as King and then convince Alistair to have the Warden using the "No one can tell the king what to do" dialogue choice. At the end, before going to the gate to meet the people, speak with Leliana who should still be in love and she will also stay with you.
Thus, you can have both Alistair and Leliana with you in the end. You can also have Zevran if his approval is around 50 both Leliana and Alistair need to be hardened before attempting this. There is a way to get both Alistair and Leliana to love you without having to not talk to Alistair. When you have Alistair in love with you, romance Leliana before doing her quest until her jealousy dialogue triggers.
Choose her then go talk to Alistair. Alistair's jealousy dialogue also triggers, choose him. Now your relationship with Leliana will have ended. Do her quest and harden her not sure if hardening her is necessary. Get her approval rating to Now, when you talk to her about Marjolaine and following the "she was special to you" line you can rekindle the romance.
Now, you'll be romantically involved with both and since both jealousy triggers have already triggered, they won't trigger again.
Though you can have both active at high approval, this causes Zevran's dialogue to be bugged.