Teens, Technology and Friendships | Pew Research Center
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When playing games with others online, many teen gamers especially boys connect with their fellow players via voice connections in order to engage in collaboration, conversation and trash-talking. All this playing, hanging out and talking while playing games leads many teens to feel closer to friends. Gaming boys are more likely than girls to report feeling more connected to other networked gamers.
Teen friendships are strengthened and challenged within social media environments Social media also plays a critical role in introducing teens to new friends and connecting them to their existing friend networks. Sharing can veer into oversharing. Teens face challenges trying to construct an appropriate and authentic online persona for multiple audiences, including adults and peers.
Consequently, many teens feel obligated to project an attractive and popular image through their social media postings. Girls are more likely to unfriend, unfollow and block former friends When friendships end, many teens take steps to cut the digital web that connects them to their former friend. Girls who use social media or cellphones are more likely to prune old content and connections: Teens spend time with their closest friends in a range of venues.
Texting plays a crucial role in helping close friends stay in touch Along with examining the general ways in which teens interact and communicate with their friends, this report documents how and where teens interact with the friends who are closest to them.
School is the primary place teens interact with their closest friends. However, these best-friend interactions occur across a wide range of online and offline venues: Teens also use a wide range of communication tools to get in touch with their closest friend. Teens who live in lower-income households are more likely than higher-income teens to say they use social media to get in touch with their closest friend.
Modestly lower levels of smartphone and basic phone use among lower-income teens may be driving some in this group to connect with their friends using platforms or methods accessible on desktop computers.