Dept. Heaven - Wikipedia
Like many RPGs, Riviera: The Promised Land has multiple endings that can be achieved if certain criteria are met. Affection, Mood and Trust have no effect in battles. Fia's Ending; Lina's Ending; Serene's Ending; Cierra's Ending; Rose's. First release · Riviera: The Promised Land July 12, Latest release · Gloria Union June 23, Dept. Heaven is a series of video games developed by Sting's Product Team A, headed by . resemble the Maze of Shadows present in Riviera: The Promised Land, and current plans for Episode III have it staged there . Riviera: The Promised Land began its life as a Japanese RPG that was pet familiar, Rose, and his somber and unfriendly companion, Ledah. a dating simulation – developing relationships with the girl that strikes your fancy the most. It can become quite repetitive near the ending, and after playing the.
Elendia's resident catgirl Mursya. Can't Drop the Hero: Nope, though Ein is rather useful, especially since he's the only one who can use Einharjar with its infinite usage. Run out of items in a fight without said Diviner and you're screwed. Actually the only time you don't have to use Ein is in practice battles, he has to be present for all story battles. You're also allowed to exclude him from fights in the PSP bonus chapter. As the series progresses, Hector, one of the Seven Magi, is revealed to be this.
In fact, both Yggdra Union and Knights in the Nightmarewhich take place BEFORE this game, show Hector at the early stage of his plan manipulating events in those games to fulfill his scheme to become the true creator.
The way Fia is portrayed in the voice dramas. She shows hints of it in the game, but then all the characters' personalities are exaggerated in the dramas. A common interpretation of Cierra, thanks to some unusual dialogue choices that raise her Relationship Values answering "Don't worry, you're soft" after her Crash-Into Hellofor instance.
Cierra does this admirably, though it's not so much a "crash into" hello as a "Fall onto" hello. Curtains Match the Window: On nearly every character. Cutting Off the Branches: Despite the game's Multiple Endingsas Word of God would have it, Rose's ending is the one that's canon.
Death Is a Slap on the Wrist: One of the options offered at death may actually make the game easier. You can choose to spare Sage and Fool after defeating them both in Chapter 4. Also the thief in Chapter 5 who stole Lina's backpack, who gives a thief manual in return.
Riviera: The Promised Land Affection Chart for Game Boy Advance by Azn Psycho - GameFAQs
Ledah and Malice and even Rose, to some degree are often noticeably absent in the extras the drama CD The Precious Chapter in particular is guilty of this. If you've ever S-ranked the final battle, a Longinus x01 will be sitting where the Rosier x01 formerly was in Chapter One. This is the second most powerful item in the game only Fanelia is strongerand is capable of one-hit-killing just about everything but the final two bosses of the game. The Rosier x01 counts since it can be abused in training to master Over Skills for Ein, Fia, and Serene in Ch 2, and Fia's Lv 3 Over Skill with it can one shot the boss of that chapter, given that it ignores the obscene guard rate that can make Isher That One Bossas well as the fact that Rosier is only reaquired as an endgame weapon, and its stats were obviously made with that segment of the game in mind.
Hector sacrifices the girl who likes Ein most to achieve his ambitions. After Hector is defeated, she comes back. It helps that technicallyshe isn't dead; separating the soul and body and actually dying are two different things. Do Well, but Not Perfect: Usually the S-Rank rewards are the most desirable, but sometimes, such as during a battle against an enemy group called "Sniper Squad" in Chapter 4, the A-Rank reward is much more practical.
In this case, the S-Rank reward is the exact same bow as the one received from a chest that appears after winning the battle. Averted in the PSP Bonus chapter, where good items are at a premium and TP rewards from battles is cut down by 1, meaning that S-Ranking nearly all the fights is the only way to guarantee that you won't get trapped and even that's not certain, it's possible to be trapped on the first screen even if you S-Rank the first battle: Also a case against Bomber Kids, of which there are merely 2 battles against them in the whole game and they give two different items, the Bomb for S-Rank and Dud for A and B.
Riviera characters are associated with the following tropes:
Worse, the bomb item is actually required to access a region where a Rosier x50 waits, yet you have to make sure that the Bomber Kids do not use their ultimate skill, Atomic Bomb because then you will be thrown off-path and unable to reach the region to begin with. It's a real Guide Dang It! Einherjar, for the girls, as they throw it at a random enemy with a low chance of hitting.
Ein, on the other hand, can use it to devastating effect. Even the Guys Want Him: Reiche not-so-subtly hits on him throughout the game. Failure Is the Only Option: There are multiple spinoffs to this Episode: Yggdra Unison is an alternate-universe retelling of the main game with twelve possible protagonists; Blaze Union is a prequel to Yggdra Union taking place in Bronquia three years prior.
Gloria Union is a newly announced game featuring a pirate drama unconnected to the other games. Knights in the Nightmare[ edit ] Main article: Knights in the Nightmare Knights in the Nightmare takes place in Aventheim, a world recently interrupted by the invasion of a demonic army.
The player leads the Wisp through the story, unraveling the past through the events of the present, in order to save Aventheim.Riviera: The Promised land "bad" ending
The game plays like Chess infused with RPG ala turn-based Tactical role-playing and shoot 'em up elements. The player moves the Wisp around using the touchscreen, activating attacks on allied characters and avoiding screen-covering shots from enemy characters. Gungnir video game A story that takes place in the Gargandia Empire, set to a backdrop of racial strife between the noble Daltania and the peasant Leonica.
A fifteen-year-old boy named Giulio Raguel, who is part of the Leonica resistance comes upon the powerful demonic weapon Gungnir, and his choice to use it for the sake of the rebellion has drastic consequences. Gungnir was officially announced in the February 24, issue of Weekly Famitsu. It is developed by staff members from Yggdra Union. Connections[ edit ] In the unveiling article for Knights in the Nightmare, it was explained that the worlds share a common Asgard,  but no further details on their relations were given.
In a later Dengeki Maoh article it was revealed how each game interacted in the Universe, each initially taking place on the overworld and being connected in some way to either Asgard or the Underworld.
These releases explained the various connections between the games and further delineated the culture and history of the universe in which they took place. Many connections can be drawn between the game play style of the series' entries, from the limited-use item system to the retry functionality allowing the player to continue the story even if the game is too difficult for them. The number of each title denotes their inception rather than their canonical chronology.
Heaven equivalent of heaven, a realm that idealizes pure order. It was established by the gods, all-powerful beings of pure logic which series director Shinichi Ito likens to computer programs. It is home to both a humanoid species and the angels, with the humanoids serving as the dominant race. The people of Asgard monitor the surface worlds to make certain that demons are not trying to travel through them to invade Asgard itself.
While the people of Asgard possess emotion and thus the world cannot be called a strictly ordered domain, their biology has been significantly altered from that of ordinary humans; for instance, the digestive system is vestigial and has been replaced by a nutrient-replenishing dormant state called SLEEP. While no Episodes have taken place in Asgard yet, it is said to resemble the Maze of Shadows present in Riviera: In Mellia's route of Knights in the Nightmarethere are two brief scenes which take place somewhere in Asgard.
Heaven equivalent of hell, a realm that idealizes pure chaos. It is inhabited by various races of demons, and expands constantly by conquering and absorbing surface worlds. The demons in general are bitter enemies with the peoples of Asgard, as their very existences are incompatible.
Her age is never given. A Day in the Spotlight: The sole serious voiced drama, Malice, Leaving Her Past, which focuses exclusively on Malice's backstory.
The Let's Play Archive
An Axe to Grind: Her fake Diviner, Skadi. Her element of choice is ice, with some darkness thrown in. The reason she throws in her lot with Hector, who gave her a new purpose in life. Too bad he's a total jerkass. Dark and Troubled Past: Then, as an adult, she failed at becoming a Grim Angel, then got turned over to Hector as a plaything.
Malice is completely absent in the Precious Chapter CD. Malice has two— sometimes called Nana and Primea. Their personalities are nothing like hers, but all of them wear similar clothes and wield an artificial Diviner called Skadi Toolus in Japan.
Both of these events caused Malice to bear a deep grudge against Asgard and wish for someone powerful enough to actually answer prayers. So Hector's plan to become all-powerful and dethrone the Gods of Asgard turned out to be right up her alley.
All of her Overskills except Blue Sophia and many of her basic attacks. Her weapon, Skadi, is named for a frost giantess in Norse Mythology associated with hunting; fitting for an ice axe used to harvest souls. Also worth noting is that the giants were a race of god-like beings who hate the gods because they were not allowed into Asgard.
My Master, Right or Wrong: She is slavishly devoted to Hector, even knowing that she's committing atrocities in his name, because she frankly doesn't have much else to live for.
Names to Run Away from Really Fast: While Malice is a legitimate girl's name in France, it's not anywhere else. Our Angels Are Different: She isn't even one to begin with; she's been lied to the entire time in that she is neither a Grim Angel, nor a Living Weapon hence, nor did she receive a real Diviner this also explains how she could sacrifice her future, an abstract concept, compared to something real like emotions or wings; namely she didn't.