The truth about all of Link's girlfriends
A lot of the relationships we possibly could see Link involved in mostly In Minish Cap, Link and Zelda were already very good friends and so it might be natural . im a frequent player of rpgs. my style differs from game to game. sound advice. So I assume most people have played Legend of Zelda: Ocarina of tragedy behind Link's and Saria's relationship is that they will never get to see each other again now that Saria's a sage, but I take a few problems with. The very ending of the game shows young Link and young Zelda. First Saria, then Malon, then Princess Ruto, then A Gerudo girl who says he So people that like Zelda x Link can imagine them having a relationship. . Other than the physical side of things (supposedly wasn't an issue for.
Just look at Breath of the Wild, the game that puts more of a focus on the development of Zelda and Link's romance than any other entry in the franchise. In the actual canon of that game, Link isn't just quiet, he literally does not speak to Zelda at all for months, even though they're traveling around a massive kingdom together.
The only reason they even start talking at all — a development that the players themselves never actually get to see — comes when Zelda makes the effort to open up after Link saves her from being assassinated by the members of an evil ninja clan.
There's nothing wrong with being there for your partner during the hard times, and it's possible that Link's particular love language is less "words of affirmation" or, you know, words at all and more "stabbing monsters until they die in order to prove his devotion.
Telepathic snooping Aside from the fact that their shipping name is just "Linda," the weirdest quirk of Link and Zelda's romance is that we very rarely actually see them together. Zelda is almost always the object of an extended series of quests that involve gathering up three of this, seven of that, and enough explosives to level the entire kingdom. As a result, they spend a lot of time apart, which really makes it difficult to develop a relationship.
There is, however, a workaround that we've seen more than a few times throughout the series. In games like Breath of the Wild and Link to the Past, Link and Zelda share a telepathic connection through the Triforce, which allows them to communicate no matter how far apart they are. The only problem is that from what we can tell, that communication only ever goes one way. Maybe that's just a result of Link's legendarily taciturn attitude, but it does create an even stranger sort of power imbalance in the relationship than it already had.
If Zelda can just pop up in Link's thoughts whenever she wants — and that always tends to happen at appropriately dramatic moments right after he accomplishes a goal — then that means that she's aware of his actions even though he's not aware of hers.
That kind of telepathic snooping is definitely not cool without a conversation regarding boundaries, and conversations aren't exactly the strong point for these two. Post-traumatic romance While there's always something different in every Zelda gamethey tend to follow the same pattern: Most importantly, though, is the idea that with the exception of a few games like The Adventure of Link, one of the franchise's few direct sequels, Link and Zelda almost always start in very different places.
It's only the crisis that drives the game that brings them together, and even in games like Skyward Sword, where they're childhood friends, it's what provides the groundwork for taking it to the next level and cementing their connection. Unfortunately, as anyone who's seen Speed 2: Cruise Control knows, building a romance around a traumatic situation pretty much dooms it to failure. The adrenaline high that comes with shooting a Silver Arrow into the very heart of evil might provide the spark of intensity, but once that wears off, you're left with a relationship created in a situation that doesn't really exist anymore.
Usually, that leads to a breakup, but when your fates are bound together by the will of the goddess Hylia, that's, uh, not really an option. Good luck navigating that one. Link's many and surprisingly fishy loves It pretty much goes without saying that Link and Zelda are the focus of these games. He is, after all, the protagonist, and she's the one with her name in the title, so it makes sense that the games would put the spotlight onto their relationship more than anyone else's.
The thing is, there's one level where they don't. Because the separation between Zelda and Link is crucial to the way the games play out, the designers have wound up introducing plenty of other characters for Link to interact with on his quests, and they haven't shied away from potential love interests. It really starts in Ocarina of Time, where Saria and Malon are presented as characters with a potentially romantic connection to Link, in a way that Zelda herself doesn't. Along the same lines, Princess Ruto of the Zora has no "potential" about it — she's in love with Link to the point of being betrothed by the end of his adventure in Zora's domain.
What's really odd is that she's not the only fish-lady to show that kind of interest. Link, in classic fashion, is the one who brings the birthmark up in the first place, asking other sensitive information as well like the cultural significance of the talisman tattooed on Paya's forehead.
Bizarre things about Zelda and Link's relationship
Throughout, Link behaves more like a lunkhead, insensitively navigating a very charged interaction and doing so poorly that Impa needs to step in to prevent it from getting even more awkward. Luckily, no one ever confused Link for someone who was smooth, but this is egregious even by the subterranean bar the hero has set for himself when dealing with women.
It's an innocuous meeting, and Link is tasked with finding Talon and returning him to the ranch. Upon doing so, Malon becomes instantly iconic within the franchise by enabling Link to tame and bond with the horse Epona. After Link saves Talon again, the man offers his daughter's hand in marriage jokingly, and it's clearly something Link never considers.
However, there are hints that Malon would like it if Link gave it more consideration, something that we know would never happen because Link thinking about something for longer than a few seconds might break him. In the non-canon manga, Malon is another character who is confirmed to have strong feelings for Link, falling in love with him after he plays her Epona's Song on the ocarina.
Of Link's supposed girlfriends, Malon is among the few who he treats pretty well.
He saves her ranch twice, takes incredible care of Malon's favorite horse, and even unwinds by racing horses at the Lon Lon Ranch. Still, Link never makes a move, and Malon is left alongside all the other girls in Ocarina of Time who are spurned by an oblivious Hero of Time.
Tetra - Wind Waker Technically, Tetra is a descendant of Princess Zeldawhich makes this one kind of weird, although the series' timelines are quite messed up and the Link that Tetra meets is not the same one as the one who is usually involved with the Princess of Hyrule. Tetra is also unique to this list because she doesn't even have the benefit of being frequently saved by Link to help explain her interest in him; she's usually the one doing the saving.
Tetra lets Link travel on her pirate ship, reluctantly keeps his presence a secret on Windfall Island, distracts the Helmaroc King so that Link can rescue his sister, and returns Link's sister to Outset Island for free despite it being a long journey. She even attempts to attack Ganondorf in order to save Link after his attack on him fails, helping him finally defeat him with Light Arrows later.
All of this helps Tetra begin to fall for Link, probably because she likes him and is worried leaving him alone for more than minutes at a time will result in his untimely demise.
Maybe that's why Link actually responds to her interest in him, deciding to find a new land to call Hyrule together. In classic Link fashion, he shows no understanding of the fact that this is probably a romantic endeavor for Tetra, but the fact that he actually went out of his way to do something for another person without any ulterior motive is a refreshing change of character for a protagonist who too often saves or aids people in exchange for a trinket that's going to open a dungeon door.
She runs the Item Check store and is clearly well off, but feels something is lacking in her life, stating that she is lonely and desperately wants to love someone to break up the monotony of her job.
It's times like those that even someone as emotionally dense as Link becomes appealing, and our hero arrives just in time to build up a strong rapport with her.
Then, Skyward Sword offers players a choice: Peatrice will invite Link to her house one night and confess her love for him, allowing them to choose to return the feelings or break her heart.
The thing is, either way Link goes about it, he's breaking someone's heart. Peatrice adores him and will become clearly depressed if Link turns her down, still minding the shop but in an apathetic, lethargic manner. If Link does return her affection, she'll be overjoyed, but the fairy spirit Fi will advise Link not to inform Zelda of this interaction when he sees her next, clearly indicating that the duo believe Link is cheating on the princess.
Either way, it's just another indication that Link might be a hero in the global sense, but something of a wreck when it comes to maintaining relationships with the women who are interested in him. A Twili princess, she's a mischievous character who is a departure from the other girls who are typically interested in Link, expressing a cynical distaste for many elements of their adventure and a sense of humor that leans a little toward darker, macabre amusement.
Midna is actually killed by Ganondorf during the game, but is later resurrected by the Light Spirits, revealing her true form as a fully-grown Twili woman.
Link is speechless, and Midna says goodbye, having to depart to her realm and destroying the only thing connecting the two worlds together in the process. Midna sheds a tear, appearing to try to tell Link she has strong feelings for him before deciding against it and leaving. There was no other option. Even in A Link to the Past, with the other maidens besides Zelda, most fans didn't think much of it.
Perhaps a mini-game involving Link and Valentine's Day cards is in order? There's a lot of evidence of this as well. There are no in-game references, besides the end of Zelda II, to substantiate any claim that Link and Zelda had feelings for each other. Even the ending of Zelda II could be passed off as a mere "kiss for the hero" routine, nothing serious or life-changing.
Then we get into the fourth Zelda game, Link's Awakening. This is where fans began to have a field day. A red-headed girl named Marin, not Zelda, was the focus of Link's attention in the game. In the game, Marin takes care of Link, aids him in his quest, and there's even a segment where they have an intimate conversation on the beach, and the game prompts that it may be your "big chance".
Bizarre things about Zelda and Link's relationship
A lot of subtext is present, yes. But for some reason, fans began to propose a theory that Link ends up with Marin. Honestly, this wasn't a big deal. Zelda isn't in Link's Awakening. Yet, some fans were offended because Link and Zelda were so "linked" in A Link to the Past, which appeared to be the prequel to Link's Awakening.~Link x Saria~
The Nintendo Power comic, which is actually a Japanese manga, also depicted Link and Zelda as intimate. So, Zelda fans naturally defended their princess.
My interpretation was that Marin was simply Link's "dream" form of Princess Zelda. So in my book, Link was getting Zelda, on way or the other.
- The truth about all of Link's girlfriends
- Saria and Link from Ocarina of Time?
Still, Link's Awakening probably was more retrospective in terms of creating this "relationship" debate. The first game to really create the modern issue, and thus causing fans to go back and re-evaluate Link's Awakening, was Ocarina of Time. The reason was because in this game, Zelda was present, as well as other female "interests". I've heard enough theories and arguments as to who should end up with whom to make me sick.
It's like listening in on high school fan girls argue about match-making in real life. Still, I'm sure at one point or another, everyone's thought about how Link "keeps coming back" - even before Miyamoto confirmed there was multiple Links - and who were Link's parents. Let me rule out a few things in Ocarina of Time in my book, first.
Gamebook: Zelda and Link are Having Relationship Problems
Ruto is not even the same species as Link, and even though the two are engaged, I think it was obvious in the Chamber of Sages when Ruto realized Link was searching for Princess Zelda that he really had no interest her.
Even as a kid, he had no interest in her, he was just trying to get the Zora's Sapphire. Nabooru is also another easy scrub. I don't even want to get into the pedophilic tendencies implied by the English version's dialogue between Link and her regarding the "promise" she made, let alone the Japanese version's more forward implications, but Nabooru was a full grown adult and Link was a child.
Even as an adult, I'm sure Link wasn't really into her. I know, I know - Nabooru cried out for Link to leave during the end of the Young Link Spirit Temple cut scene, and she did think Link turned out to be handsome, but it seems the only thing that really ever materialized from this option was Nabooru's "promise", which should be locked away in a taboo box. Impa is also another choice I don't even want to think about.